Showing posts with label cause/effect. Show all posts
Showing posts with label cause/effect. Show all posts

Thursday, July 31, 2014

Cause & Effect Pictures! (plus TpT news!)

I am always trying to find creative ways to work on higher level skills without seeming like a reading teacher.  I recently created my Inferencing Pictures activity.  Since cause & effect is another skill my students struggle with and I'm often working on, I created a similar activity for this goal!
Using this activity:
-Print (and laminate) all picture cards provided.
-Show images to students.  Have them describe what they see.  Then have them read and answer the question provided.  42 cards included!
-Visual aid provided to assist in understanding how to infer.

-Graphic organizer is included to help generate responses as well.  


I recommend using this activity with older elementary and middle school students.  You can access this activity in my TpT store by clicking HERE!

If you haven't heard, TpT is holding a back to school sale!!  Time to stock up on supplies for the new year at a HUGE discount!!  I'm participating, so you can get up to 28% off!!!  Click HERE to view my entire store!

Tuesday, June 17, 2014

Cause & Effect Games!!

Many of you have been enjoying my Main Idea Games and my Context Clues Games activity packs.  Well...it is the time to introduce...my CAUSE & EFFECT GAMES!!  Yay!!!  I am always needing more cause/effect activities especially those for the paragraph level.  
Check out what it in this pack:
-Visual to assist

-Cause & Effect Matching Game:  Each card will have a sentence, either a cause or an effect.  Print, cut, and glue cards onto index cards, card stock or construction paper and laminate.  Students will use these cards in a memory matching game.  They must match the cause to the corresponding effect.  The student who matches the most is the winner!

-What’s The Cause? BINGO:  Print and laminate the BINGO cards for each student.  Then print and cut the passage cards.  Read to or have student read each passage card.  They must listen and locate the cause on their BINGO board.  Keep going until a student gets 5 in a row!

-What’s The Effect? Jeopardy:  Print and laminate the Jeopardy board.  Print and laminate the “candy cover tokens.”  Use the candy tokens or BINGO chips to cover up when a point value has been used.  Print and laminate the task cards.  You can keep them in piles by color to help locate them when students request them.  Students can take turns picking a “color” category and a point value.  Locate the corresponding task card.  Students must express the effect in order to receive the points.  You can keep track of points on a separate paper or board.  As students respond, students on both teams can complete the “note-taking sheet with the effect answer.”  Students can go back and forth picking and responding until all cards are used (or time runs out). 


-Review worksheets: One worksheet contains two paragraphs and students must identify the cause or effect from the choices provided.  The second worksheet require students to write the causes and effects on the lines provided based on the paragraphs read.
You can access this pack in my TpT store by clicking HERE!

Friday, January 31, 2014

Cause & Effect DIY Idea!!

We have been having so much fun working on cause & effect in my therapy room!!  We have been playing games involving expressing causes if given effects and listening to passages and answering questions using cause/effect.  I have been wanting to do flip books for a while with my students.  I decided cause/effect is a great opportunity to do so!!!  Check out my example to show my students on what they were to make themselves!
How to make this?! Easy and a great way to also work on following directions!!  Fold a piece of paper in half.  Then cut the top piece down the middle!  Label 1 side "cause" and the other side "effect."  I illustrated the cause and effect on the top pieces.  Once you lift up each flap, I wrote the sentence based on the illustration.

After I showed my students mine, I gave each of them a cause written on a piece of paper.  Some examples included:

  • My pencil broke.
  • There was a snowstorm.
  • I forgot my lunch money.
  • I left my bird's cage open.
  • I was up late playing video games.
My students had to think of their effects, write both the cause and effect inside of the flip book and then illustrate both on the front.  They students got to share their responses and pictures.  We had so much fun!!

Want to see what else we have been doing in speech to work on cause and effect?!

We have been using Busy Bee Speech's Cause & Effect Carnival!
 We also used my cause & effect graphic organizers from my Winter Graphic Organizers for SLP pack!
How do you work on cause & effect?  Have you made flip books?!  How did you use them in your therapy rooms?!

Sunday, August 4, 2013

If You Take A Mouse To School Companion Pack!

Use these activities with the book, If You Take A Mouse To School by Laura Joffe Numeroff.

In this activity pack:
-Sequencing Cards: Big version can be used as large visuals while telling and retelling story.  If you print two copies of this version, students can play memory matching games with the vocabulary.  Small version can be used for sequencing on construction paper or a paint stick.

-Sentence Strip:  Use with sequencing cards.

-Cause-effect Matching Cards:  Students must match the causes and effects from the story.  Can use as a memory matching game.  Visual is provided as well!

-Compare/Contrast Worksheet: Venn Diagram to compare/contrast a real mouse vs. the mouse in the story.

-Comprehension Board Game:  Students can practice their recall and comprehension skills on the task cards to move across the board game.  Various question types are used for practice.  Answer key is provided as well.

-Where do you find it? Sorting pages: Sort the picture into the correct category based on where you would find the items provided.

-Let’s Describe Card Game: Vocabulary based on story/school theme.  Students will be provided with a visual to assist them.  For each description made, students will earn a point.  The student with the most points at the end of the game is the winner.

-Category Say & Color:  For each item in the picture, students must say the category label before coloring the picture.

-Pack The Backpack:  Print and laminate the backpack page. Print and laminate the “packing pictures.”  Use the sentence strip on the “Pack The Backpack” page to work on following directions and asking/answering yes/no questions.
You can access this companion pack in my TpT store by clicking HERE!
Disclaimer: This post contains affiliate links.

Sunday, June 23, 2013

Top Secret: Cause & Effect Fun!

My Top Secret Context Clues activity has been such a hit I decided to create another one to target another popular skill!  

Can your students crack the code and solve the mystery?

To use this activity:
-Print, laminate and visually display the “confidential” file.  On one side should say the word “confidential” and on the other side will say the “code” for students to figure out.

-2 levels are provided with 2 codes to crack!  First level is recommended for grades 2-4 and the second level is recommended for grades 5-8.

-Level 1:  Students will pick a card with a “cause” and they must express a possible “effect.”  If they respond correctly, there will be a letter provided on their card.  They may hold onto their “clue.”  If students respond incorrectly, the card with their “clue” should go back in the pile to be tried again.  Once all of the cards are used, students should work together to unscramble the letters to “crack the code” or solve the mystery!

-Level 2: Students will pick a card and read the short story.  Then they must answer a question using their understanding of cause/effect.  If they respond correctly, there will be a letter provided on their card.  They may hold onto their “clue.”  If students respond incorrectly, the card with their “clue” should go back in the pile to be tried again.  Once all of the cards are used, students should work together to unscramble the letters to “crack the code” or solve the mystery!

**Suggestions:  Feel free to prompt students to help them unscramble the letters.  Feel free to give them hints (first letter of each word, give them a clue to help).  You can also write your own numbers on each card and write the corresponding numbers on the lines on the "code" page.  Students can match the letters with the numbers to solve the mystery!


-A review worksheet is provided for each level.
You can access this activity in my TpT store by clicking HERE!

Monday, March 18, 2013

Ready, Set, Go! Comprehension Fun!


My Ready, Set, Go Vocabulary Pack has been such a hit that I had to create one for comprehension skills!!

Have fun practicing listening and/or reading comprehension skills with this race car themed activity!

Using this file:
-Print and laminate the race track page.
-Grab a dice and game pawns/pieces.
-Print and laminate (or glue onto index cards/card stock) the game cards and keep them in separate piles next to the game board.

-Students can start at the “starting flags.”  They can roll the dice and move along the race track.  If they land on:
**A traffic light: Students will answer a question from the traffic light pile.  These cards require students to express main ideas based on paragraphs read or heard.

**A stop sign: Students will answer a question from the stop sign pile.  These cards require the students to express causes or effects based on statements heard or read.

**The starting flags: Students will answer a question from the flag pile.  These cards require students to express predictions based on paragraphs heard or read.


Students will keep going until all cards are used, time runs out, or you decide the game is over.  As they answer question cards accurately, they can hold onto these cards.  At the end of the game, students will count the cards they have collected to determine a winner!

You can access this activity HERE!

Sunday, January 13, 2013

Technology Fun! Receptive & Expressive Downloads!

I found this adorable technology clip art and new I had to make an expressive and receptive downloads with them!

Technology Fun: Receptive language!

-Listening for Main Idea & Supporting Details: Students will pick a card and hand it to a teacher/SLP/peer.  They will listen to the sentences provided.  The students must express the main idea and one detail heard.  If students pick the “iPod” card, they get an extra turn!  The students with the most cards at the end of the game is the winner.


-Typing Up Inferences:  Students will pick a card and hand it to the teacher/SLP/peer. They will listen to the paragraph.  Then the student will be provided with a question requiring inferencing skills.  Once the student responds accurately, they can hold onto their card.  Each card has a point value.  At the end of the game, the students will add up their points to determine a winner. 

-Calling For Good Grammar:  Each card will have a sentence with a noun or verb tense that is incorrect.  Students must listen and identify the incorrect word and correct it in order to take a turn in the board game.

-Computer Complex Directions: Students will pick a card and hand it to a teacher/SLP/peer.  They will listen and follow the directions heard.  If they pick the card, “Computer Crashed!  Lose a turn” the student will lose a turn.  The student with the  most cards at the end of the game is the winner!

-iPod Auditory Closure:  Students will pick a card.  They can read it themselves or have it read to them.  They must determine how to finish the sentence provided.  Use the cards with the board game provided.
Grab this download HERE!

Technology Fun!  Expressive Language:


-iPad Conjunctions:  Each card has two sentences that need to be combined with either and, or,  so, or but.  Students must express the combined sentences using the visual provided.  Each card has a point value.  Students may hold onto their cards once they respond correctly.  At the end of the game, students can add up their points to determine a winner!

-Headphone Asking Questions: Each card has a statement.  The student must turn the statement into a question.  If students pick the “iPod” card, they get an extra turn!  The students with the most cards at the end of the game is the winner.

-Describing Cameras:  Each camera has a picture of a common object.  Students must describe what they see.  Then they can take a turn in the board game provided.

-Compare/Contrast Computers:  Each card has two items.  Students must express how they are similar and different.  Once the student has responded correctly, they can hold onto their card.  If they pick the card, “Computer Crashed!  Lose a turn” the student will lose a turn.  The student with the  most cards at the end of the game is the winner!

-Expressing Cause and Effect:  Students pick a card and read the statement provided.  They must verbally express the cause and a possible effect.  Students can use be visual provided to assist in understanding cause and effect.  Each card has a point value.  Once all the cards are  used, the students can add up their points to determine a winner.

You can access this download HERE!

I hope you find these activity packs useful and fun!


Monday, January 7, 2013

If You Give A Mouse A Cookie: Storybook Companion Pack!

One story I love to use in therapy is, IfYou Give A Mouse a Cookie by Laura Joffe Numeroff.  



This story is great for targeting cause/effect, why questions, sequencing, and so much more!  I created a fun activity pack to help address these goals!

In this file:

-Sequencing Cards: Big version can be used as large visuals while telling and retelling story.  If you print two copies of this version, students can play memory matching games with the vocabulary.  Small version can be used for sequencing on construction paper or a paint stick.

-Sentence Strip:  Use with sequencing cards.

-Verb Sort: Sort the verbs from the story into past, present, and future tense.

-Go Together Matching Cards: Vocabulary based on story.


-Comprehension Board Game:  Students can practice their recall and comprehension skills on the task cards to move across the board game.  Various question types are used for practice.

-Cause-effect:  Students must express the effect based on the cause provided.  A visual is provided to assist students.  If the student picks the “mouse,” they lose a turn.  Student with the most cards at the end is the winner.

-Compare/Contrast Worksheet: Venn Diagram to compare/contrast a real mouse vs. the mouse in the story.


-School vs. Home Sorting Worksheet: Sort the picture into the correct category based on where you would find the items provided.


-Articulation Cookies:  Each card will have a picture/word with the target sound.  The card will also have a cookie with a point value.  The number will let the student know how many times they must produce the target sound.  Once the sound is accurately produced, the student may hold onto the card.  Once the game is completed, the students may add up their points to determine a winner!
-Sounds included: /k/ initial position, /s/ final position
Access this download HERE!

Disclaimer: This post contains affiliate links.