Are you looking for a fun way to work on sentence structure!? I love using foldables in my speech room. All you need is a piece of paper, pen/pencil/crayons/markers, and scissors! That is it! Who doesn't have those materials readily available?! Students can also work on following directions while creating these activities!
I decided to create a foldable to work on sentence structure! You can easily work on any sentence structure goal with this! I have many students working on combining sentences and using conjunctions so, above you will see what we did! That is the foldable open (only because it was hard to take a picture folded, it wouldn't stay flat!). As you can see, we folded the paper in half (I did it the long way to make more/longer pieces). Then we cut the paper twice to make 3 pieces. As you can hopefully see, the middle piece is the smallest. I like to have my students use the top side as an illustration. Then when you lift each flap, students can write the parts of the sentence that correlate to the illustration underneath.
Now, you are probably wondering, ok great how did she teach them how to do this on their own?! Good question!! We have done a lot of practicing first on using each specific conjunction at a time and identifying when to use each one. We made this one foldable after drilling TONS of "and" sentences. I taught them that when you are adding or combining (hence the + sign on the front of the foldable), then you use the word "and." I took pictures or short passages (depending on the students levels) and had students describe them to answer questions. "What was the family doing?" "What does the boy have?" Then the students used their foldables to answer my questions using their compound sentences! My students had so much fun illustrating their foldables!
Do you use foldables in your therapy room? How do you use them? How do you work on sentence structure, combining sentences, or teaching conjunctions?!
Reading comprehension involves a number of critical thinking skills that are used alone, in combinations or simultaneously. The best way to practice and apply these skills is through real reading situations where students can discuss and share their thoughts and opinions as well as predict, infer, question, summarize and evaluate what they have...
Showing posts with label combining sentences. Show all posts
Showing posts with label combining sentences. Show all posts
Monday, May 12, 2014
Sunday, January 13, 2013
Technology Fun! Receptive & Expressive Downloads!
I found this adorable technology clip art and new I had to make an expressive and receptive downloads with them!
Technology Fun: Receptive language!
-Listening for Main Idea & Supporting Details: Students will pick a card and hand it to a teacher/SLP/peer. They will listen to the sentences provided. The students must express the main idea and one detail heard. If students pick the “iPod” card, they get an extra turn! The students with the most cards at the end of the game is the winner.
-Typing Up Inferences: Students will pick a card and hand it to the teacher/SLP/peer. They will listen to the paragraph. Then the student will be provided with a question requiring inferencing skills. Once the student responds accurately, they can hold onto their card. Each card has a point value. At the end of the game, the students will add up their points to determine a winner.
-Calling For Good Grammar: Each card will have a sentence with a noun or verb tense that is incorrect. Students must listen and identify the incorrect word and correct it in order to take a turn in the board game.
-Computer Complex Directions: Students will pick a card and hand it to a teacher/SLP/peer. They will listen and follow the directions heard. If they pick the card, “Computer Crashed! Lose a turn” the student will lose a turn. The student with the most cards at the end of the game is the winner!
-iPod Auditory Closure: Students will pick a card. They can read it themselves or have it read to them. They must determine how to finish the sentence provided. Use the cards with the board game provided.
Grab this download HERE!
Technology Fun! Expressive Language:
-iPad Conjunctions: Each card has two sentences that need to be combined with either and, or, so, or but. Students must express the combined sentences using the visual provided. Each card has a point value. Students may hold onto their cards once they respond correctly. At the end of the game, students can add up their points to determine a winner!
-Headphone Asking Questions: Each card has a statement. The student must turn the statement into a question. If students pick the “iPod” card, they get an extra turn! The students with the most cards at the end of the game is the winner.
-Describing Cameras: Each camera has a picture of a common object. Students must describe what they see. Then they can take a turn in the board game provided.
-Compare/Contrast Computers: Each card has two items. Students must express how they are similar and different. Once the student has responded correctly, they can hold onto their card. If they pick the card, “Computer Crashed! Lose a turn” the student will lose a turn. The student with the most cards at the end of the game is the winner!
-Expressing Cause and Effect: Students pick a card and read the statement provided. They must verbally express the cause and a possible effect. Students can use be visual provided to assist in understanding cause and effect. Each card has a point value. Once all the cards are used, the students can add up their points to determine a winner.
You can access this download HERE!
I hope you find these activity packs useful and fun!
Technology Fun: Receptive language!
-Listening for Main Idea & Supporting Details: Students will pick a card and hand it to a teacher/SLP/peer. They will listen to the sentences provided. The students must express the main idea and one detail heard. If students pick the “iPod” card, they get an extra turn! The students with the most cards at the end of the game is the winner.
-Typing Up Inferences: Students will pick a card and hand it to the teacher/SLP/peer. They will listen to the paragraph. Then the student will be provided with a question requiring inferencing skills. Once the student responds accurately, they can hold onto their card. Each card has a point value. At the end of the game, the students will add up their points to determine a winner.
-Calling For Good Grammar: Each card will have a sentence with a noun or verb tense that is incorrect. Students must listen and identify the incorrect word and correct it in order to take a turn in the board game.
-Computer Complex Directions: Students will pick a card and hand it to a teacher/SLP/peer. They will listen and follow the directions heard. If they pick the card, “Computer Crashed! Lose a turn” the student will lose a turn. The student with the most cards at the end of the game is the winner!
-iPod Auditory Closure: Students will pick a card. They can read it themselves or have it read to them. They must determine how to finish the sentence provided. Use the cards with the board game provided.
Grab this download HERE!
Technology Fun! Expressive Language:
-iPad Conjunctions: Each card has two sentences that need to be combined with either and, or, so, or but. Students must express the combined sentences using the visual provided. Each card has a point value. Students may hold onto their cards once they respond correctly. At the end of the game, students can add up their points to determine a winner!
-Headphone Asking Questions: Each card has a statement. The student must turn the statement into a question. If students pick the “iPod” card, they get an extra turn! The students with the most cards at the end of the game is the winner.
-Describing Cameras: Each camera has a picture of a common object. Students must describe what they see. Then they can take a turn in the board game provided.
-Compare/Contrast Computers: Each card has two items. Students must express how they are similar and different. Once the student has responded correctly, they can hold onto their card. If they pick the card, “Computer Crashed! Lose a turn” the student will lose a turn. The student with the most cards at the end of the game is the winner!
-Expressing Cause and Effect: Students pick a card and read the statement provided. They must verbally express the cause and a possible effect. Students can use be visual provided to assist in understanding cause and effect. Each card has a point value. Once all the cards are used, the students can add up their points to determine a winner.
You can access this download HERE!
I hope you find these activity packs useful and fun!
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